Game
Last updated
Last updated
Dualism® is a turn-based, strategic, collectible card game featuring 2-player-per-match (PvP) battles. Competitors must have decks composed of at least 40 cards, which may vary according to their category in the rank. Also, they can have fun and strategize to achieve ambitious goals, while earning potential resources that will have real monetary value due to an open economic system and demand from other players (Play to Earn). There are four game modes:
• Player versus Player (PvP): In this mode, players battle each other. With each victory you earn, you earn points, raise your rank score and, consequently, increase your in-game rewards. The top finishers will automatically qualify for the big tournament that takes place at the end of each season.
• Betting Zone: This game mode is similar to PvP, however, players need a special pass to participate in the tournament. This pass can be purchased through the market or won at events. The battlefields of this modality can be acquired by players, who will receive rewards for the battles that take place on them. The top finishers of the tournament will receive greater rewards in terms of PvP mode prizes.
• Player versus environment (PvE): In this mode, players participate in battles against the game's artificial intelligence. They will be able to complete daily missions, advance in campaigns and receive rewards for doing so.
• Explorer: This mode goes beyond card games. Players will be able to explore the rich lands of Dualism® in search of lost shards. Only with the union of all the fragments will it be possible to open the portal that leads to the Garden of the Hesperides, located in the center of Dualism®. Each player will be an avatar and will be able to acquire a piece of land in the Sol or Luna hemisphere. But not all areas are habitable, there is a dense Limbo that separates the lands from the beautiful Garden. Acquired lands can be developed through collectable resources. During exploration, avatars will encounter monsters, who come out of Limbo to terrorize the residents of Dualism®, and enemy explorers from the opposite land, and can battle and receive rewards for doing so. Among the various collectibles from the land of Dualism®, avatars will find sources of valuable items, being able to take possession of them and mine their riches. In this world of adventures and possibilities, who will be the first to win the Golden Snitch?